4 raids
Serpentshrine Cavern, Battle for Mount Hyjal, Sunwell Plateau and Temple of Ahn'Qiraj.
Mythic Raids are coming soon: classic raids rebuilt as a weekly challenge for teams of up to five. The weekly leaderboard comes first, then everything you need to know.
Classic raids rebuilt as a challenge for a team of up to five. The bosses are the ones you know, with a couple of fights adjusted so that a small team can do them. +0, the first tier, aims to be a little harder than Icecrown Citadel 25 Heroic is for the same five characters, and every tier above it is harder again.
Serpentshrine Cavern, Battle for Mount Hyjal, Sunwell Plateau and Temple of Ahn'Qiraj.
Level 80. Play with friends, or fill the team with your own alt bots. The raid is tuned for five and does not get easier for a smaller team.
+0 to +5 in every raid. Clear a tier to unlock the next one.
Every boss rewards your team once per week. It resets with the weekly raid reset.
A Mythic run uses its own copy of the raid and never touches your normal raid lockout.
Every raid starts at +0. Each tier makes enemies tougher and pays more Demon Hearts and Emblems of Frost. Gear, pets and the mount chance are the same on every tier.
| Tier | Enemy health | Enemy damage | Hearts and Emblems, each |
|---|---|---|---|
| +0 | Base | Base | 8 |
| +1 | +15% | +8% | 12 |
| +2 | +32% | +17% | 16 |
| +3 | +52% | +26% | 20 |
| +4 | +75% | +36% | 24 |
| +5 | +100% | +47% | 28 |
The best team of the week in each raid wins the weekly mount, so climbing tiers is how you win it.
Mythic Raids are still being tested. Everything about them on this page can change before release.