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Class Modifications

Explore Transcendent Talents, build beyond the standard talent trees with Lady Vashj’s Awakened talents, and learn your automatic solo mutation.

Transcendent Talents are live. Awakened talents are managed at Lady Vashj. Solo mutations activate automatically.

Transcendent Talents

Unlock Tiers 1 to 5 in order at the Critter Crusader. Attune each tier for free by completing its listed story finales, or unlock it immediately for 10 / 13 / 16 / 19 / 22 Demon Hearts for Tiers 1 / 2 / 3 / 4 / 5 respectively (80 total). Attunements are permanent, cover both specs and are inherited at next login: Tiers 1 to 3 by every character on your account, and Tiers 4 and 5 by same-faction characters. Then choose one of three talents for 3 Demon Hearts; each spec keeps its own choices, and each choice opens the next tier. There is no separate talent level gate, but normal attunement quest eligibility still applies.

All 150 talents are live and work inside and outside solo instances. This is a new system, so expect bug fixes and balance changes.

Unless stated otherwise, modified abilities must be learned; native costs, cooldowns, talents, glyphs, diminishing returns and immunities still apply. Conversions of dealt damage exclude absorbs and overkill; healing conversions exclude overhealing.

Click a talent to plan a build; picks stay in this browser. In game, attune each tier through story finales or Demon Hearts, then pay 3 Demon Hearts per choice or change.

0/5
Tier 1
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Tier 2
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Tier 3
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Tier 4
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Tier 5
Choose one

The Awakened

Lady Vashj, the Awakened, sells talents beyond the tier rules: master one tree, then buy your way deep into a second.

  • ✦At level 80 with 51 points in one tree, choose ONE other tree to awaken. Permanent until a full talent reset at your class trainer.
  • ✦Inside the awakened tree the 5-points-per-tier rule is waived: place up to 10 points through her into any talent, however deep. True prerequisites still apply.
  • ✦10 Demon Hearts buy a permanent bonus talent point and raise her limit by one. Up to 10 purchases per character, for 20 awakened points at full depth.
  • ✦Stage your picks in her dialog and confirm to apply them all at once. Your first session costs nothing; every later one costs 3 Demon Hearts.
  • ✦Only your active spec is affected; your second spec can awaken its own tree. Scout other players' builds in the Armory.
Browse builds in the Armory

Automatic solo-instance mutations

Mutation balance update: smoother Mage protection and lower shield mana costs, adjusted Shaman recovery, and new Balance and Tree of Life support.

Your mutation activates while you are the only player inside a dungeon or raid. Damage reduction starts at the listed value at average equipped item level 200 and accelerates to its cap at 284 (empty slots count as zero; a non-Titan's Grip two-hander fills both hand slots). Only effective damage heals: overkill and absorbed damage never count.

Paladin: Dual Blessing

  • ✦Keep 2 different self-cast blessings on yourself at once; a third replaces the oldest. Normal and Greater ranks count as one blessing.
  • ✦Gain passive damage reduction that scales from 0% at item level 200 to 24% at cap while the solo mutation is active.

Rogue: Solo Execution

  • ✦Damaging finishers (Eviscerate, Rupture, Envenom, Deadly Throw) and Killing Spree strikes heal you for 100% of their damage.
  • ✦Slice and Dice, Evasion or Cloak of Shadows grants 27% damage reduction (75% at cap). They do not stack.
  • ✦Cloak of Shadows also heals 20% of your maximum health per second for 5 seconds.

Shaman: Empowered Shield

  • ✦Your elemental shield is cast with 25 charges and grants 18% damage reduction (52% at cap) while active.
  • ✦While shielded, your normal attacks and Shaman spell damage heal you for 15% and refund 3% as mana. Every 3,000 qualifying damage restores a charge.
  • ✦Windfury, Flametongue and player-cast Fire Nova qualify. Lightning Shield, other retaliation, unrelated item spell procs, and damage dealt by pets or totems do not provide recovery.

Hunter: Pet Tank

  • ✦Your pet generates 7x threat and takes 24% less damage (70% at cap).
  • ✦Chimera Shot and Explosive Shot heal you for 100% of their damage; Mend Pet also heals you for 50% of what your pet gains.
  • ✦Disengage grants 18% damage reduction (50% at cap) for 16 seconds and instantly halves your threat.

Warlock: Demon Tank

  • ✦Your demon generates 12x threat and takes 24% less damage (60% at cap).
  • ✦Your damage-over-time ticks (Corruption, Immolate, Curse of Doom, Curse of Agony, Seed of Corruption, Unstable Affliction) heal you for 20% and your demon for 25%.
  • ✦Healthstones grant 30% damage reduction (78% at cap) for 45 seconds and halve your threat.

Priest: Solo Ward

  • ✦Power Word: Shield absorbs 3x its normal amount and grants 21% damage reduction (55% at cap) while it holds.
  • ✦Your damage repairs the shield for 30%, and self-healing also strikes your target for 100% of the amount as Holy damage.
  • ✦When the shield breaks you gain 27% damage reduction (68% at cap) for 6 seconds.

Mage: Infinite Barrier

  • ✦Mana Shield is not consumed by damage. It absorbs 25% of each hit for 15% of the normal mana cost; absorption still requires mana.
  • ✦While active, Mana Shield grants 18% damage reduction (73% at cap), applied before absorption, with a smoother item-level curve.
  • ✦While shielded, your spell damage against creatures heals you for 30% and refunds 3% as mana.

Druid: Living Hide

  • ✦Applying any of your Druid DoTs or bleeds to a hostile creature activates Living Hide for 5 seconds; every effective DoT or bleed tick refreshes it.
  • ✦While active, Living Hide reduces damage in caster, Moonkin, Cat, Bear, Dire Bear and Tree of Life forms, scaling with your gear. Caster form receives the most protection; travel and other forms receive none.
  • ✦Your bleed ticks also heal you for 100% of their effective damage.
  • ✦With Living Hide active in caster or Moonkin form, Wrath, Starfire, Moonfire and Insect Swarm heal you for 15% of their effective damage. Hurricane and Starfall do not provide this healing.
  • ✦In Tree of Life, Living Hide grants 10% damage reduction (30% at cap). Keeping your own Druid HoT on yourself also maintains this protection, even at full health. HoT protection applies only in Tree form.

Death Knight: Eternal Army

  • ✦Army of the Dead ghouls last 3x longer and have 10x health.
  • ✦Gain passive damage reduction that scales from 0% at item level 200 to 28% at cap while the solo mutation is active.

Warrior: Purging Shouts

  • ✦Your bleeds, Bloodthirst and Mortal Strike heal you for 100% of their damage; Revenge heals for 80%.
  • ✦Each of your Shouts purges up to 2 harmful magic effects from you (anything a friendly Dispel Magic could remove).
  • ✦Gain passive damage reduction that scales from 0% at item level 200 to 22% at cap while the solo mutation is active.