Dungeon Rewards: Mythic+ & the Dungeon Master
Three custom dungeon activities, three reward tracks. Here's exactly what each one pays and how often you can run it.
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Mythic+ Keystones
The Mythic Plus Master, found in every capital city, Shattrath and Dalaran, sells one keystone per character per day. Keys run from +1 to +20. Every character starts at +1 and unlocks the next level by beating the timer, and you can only select levels you have earned. Every party member needs that level unlocked too, so a group runs at the level everyone has earned and nobody can be carried. Below +10 a fast clear can skip ahead, up to 3 levels under 60% of the timer; from +10 upward it is strictly one level per clear. Miss the timer and you drop a level and get nothing, because rewards are paid only on a timed clear:
- ✦Scaling gold on every timed clear: 30g at +1, 50g at +2, rising to 400g at +20.
- ✦[Demon Hearts] on a timed clear: 1 at +1 or +2, rising by one every two levels to 10 at +19 or +20. All heart sources, spending costs and vendors
- ✦One rewarded run per character per day, and the lock applies to everyone in the party. A server leaderboard tracks the fastest clears.
One thing to plan for: Mythic+ does not scale to your group size. Unlike the Dungeon Master, it never eases up for a smaller party, so it stays tuned for a full 5-player team. Build your own team to run it, whether real friends or your own alt bots and linked-account characters.
Dungeon Master: Normal runs
The Dungeon Master stands in every capital city, Shattrath and Dalaran. Pick any dungeon, pick a difficulty, and every kill drops bonus gear on top of normal loot:
- ✦Completion reward: two guaranteed rares, each with a 50% chance to upgrade to an epic. Reward gear always rolls a bonus stat.
- ✦Available once every 2 hours.
Dungeon Master: Roguelike runs
- ✦Chain random dungeons floor after floor; each floor cleared grants +10% all stats for the rest of the run plus two guaranteed rares (each 1 in 2 upgrades to epic).
- ✦Quit gracefully at the Dungeon Master to bank the end-of-run bundle: bonus gear and 3× [Tiny Titanium Lockbox].
- ✦The deeper you push before cashing out, the richer the bundle: the gear improves, and it adds [Attribute Recalibrators], [Dalaran Jewelcrafter’s Tokens], [Dalaran Cooking Awards] and [Emblems of Frost] that scale with depth from the very first floor you clear: one more of each every second floor, hitting the cap of 5 of each at tier 9 (8 floors cleared). The bundle keeps growing past that: guaranteed epics and the gold payout max out at tier 13.
- ✦A wipe forfeits the bundle, but floor rewards are yours to keep. Once per day.
Hardmode-safe: deaths inside Dungeon Master runs, normal and roguelike alike, do NOT count against the Hardmode Challenge. The Dungeon Master revives you and your one life stays intact. Deaths anywhere else still end the run.
Reset timers at a glance
- ✦Mythic+: one keystone purchase and one rewarded run per character per 24 hours.
- ✦Dungeon Master normal: every 2 hours.
- ✦Dungeon Master roguelike: once per day (starting the run consumes it, wipes included).